Hunter Walker
Information | ||
---|---|---|
Affiliation
|
Alien | |
HP at Level 1
|
||
HP at Level 20
|
||
HP at Level 25
|
||
HP at Level 30
|
5,500 | |
HP at Level 35
|
6,325 | |
HP at Level 40
|
||
Stand. atk. Type
|
Spread | |
Stand. atk. Range
|
Normal | |
Spec. atk. Type
|
Transforms | |
Spec. atk. Range
|
N/A | |
AP Cost
|
150 | |
Resistance
|
Heavy (Ground) Tank/Air (Ceiling) | |
Movement Speed
|
Normal | |
Prod. Speed
|
Slow | |
Special Abilities
|
Special transforms it into an air unit with different properties. | |
For more info about the terms used above, click here. |
A species of Invader first encountered in Mission 4 of Metal Slug 6.
Standard attack: Three purple bubble bullets. Extremely poor damage.
Special attack: Jumps and slowly rises to the ceiling while inverting itself. Gains a new Standard attack where it drops its eyeball for much higher damage. More details below.
Costs 160 medals in the shop.
Special attack[]
As soon as it is deployed, Hunter Walker's special attack is available for use. When used, the following things occur:
- Hunter Walker jumps and slowly rises to the ceiling. During this time, it is still a ground unit and will be targeted (bullets will fly to it, and melee units will attack the air beneath it).
- When it reaches the ceiling, it becomes an air unit and is no longer targeted by ground units (except Slug Gigant).
- When it detects an enemy beneath it, it uses a new standard attack where it spits out its eyeball for a reasonable amount of damage (~1000+).
- Continues to walk forward and spit out eyeballs at regular intervals. However, if no opponents are left, it will stop attacking until it detects another.
- It will not automatically attack air units (e.g. Shobus) unless it has enemy ground units to target.