Part 1[]
So I downloaded Metal Slug Attack today. I had a check on what's great about it. I felt excited, then my excitement went down to disappointment.
Why?
It doesn't feel right. Metal Slug became one of those mobile games with these oddly similar features: Item Sockets, Evolution, Skills, etc. It feels like a copy of another game, just that the assets are different. The 'Battle' feature allows you to pick an opponent, which is also an oddly similar feature to another game. I don't feel any uniqueness around it. Unit Acquisition is now based on random numbers now as well. There is also a VIP feature.
Here is what I think that will happen to most PvP battles: Strategy would come only 2nd, 1st is the unit growth. Unit growth is very much highlighted on this game rather than strategy. In MSD, Unit growth and base growth is easy as well as these tasks are short-term; so it will boil down to deck composition and strategy on real battles. In MSA, Unit growth is pretty much long-term.
Part 2[]
Unit Customization is rewarding at least. There will come a time where Fio can use Rocket Launchers as Normal attacks (? I just read that somewhere). I haven't still heard of units being buyable from shops yet; only from the RNG thing...
Question[]
How about you guys? What do you think about Metal Slug Attack?